Bachelor of Science in Information Technology
with Specialization in Animation and Game Development

General Description of the Program

The Bachelor of Science in Information Technology program is designed to provide students with a methodological and systematic knowledge of the concepts, preproduction, production and testing stages of the information and technology resources and services. Students will be introduced to different theories, examples and practices of gaming environment and 3D animation. They will also experience to unleash their potential as future game programmers and designers. By specializing in the field of Animation and Game Development, students will obtain skills and knowledge in game conceptualization, mechanics, story, interactivity, design and 3D animation. The discipline is towards the approach in the studies of games, game genres and software package that delivers game across different platforms.


Program Objectives

By specializing in Animation and Game Development, students will be introduced to different theories and practices in gaming environment and 3D animation. They will also unleash their potentials as future game programmers and designers. Students will also obtain skills and knowledge in game conceptualization, mechanics, story, interactivity, design, and 3D animation. The discipline is geared towards game studies, game genres, and software package that delivers game across different platforms.


Program Educational Objectives

Graduates of the Bachelor of Science in Information Technology program are:


  1. Engaged in further professional development and are interested in or aptitude for advanced studies or trainings in computing.
  2. Entrepreneurs or are employed in computing industries, organizing and managing team-based projects leading to successful and sustainable computing systems solutions.
  3. Responsible computing professionals actively participating in community groups that make a significant impact in addressing current and future societal challenges.

Program Outcomes


  • Apply computing knowledge appropriate to the discipline.
  • Analyze a complex problem and identify and define the computing requirements appropriate to its solution.
  • Design, implement, and evaluate computer-based systems or applications to meet desired needs and requirements.
  • Function effectively both as a member and a leader of a development team recognizing the different roles to accomplish a common goal.
  • Understand professional, ethical, legal, security, and social issues and responsibilities in the utilization of information technology.
  • Communicate effectively with the computing community and with society at large about complex computing activities through logical writing and presentations.
  • Analyze local and global impacts of computing information technology on individuals, organizations, and society.
  • Recognize the need for and engage in planning self-learning and improving performance as a foundation for continuing professional development.
  • Apply knowledge through the use of current techniques and tools necessary for the IT profession.
  • Use and apply current technical concepts and practices in the core information technologies; human computer interaction, information management, programming, networking and web systems and technologies.
  • Identify and analyze user needs, applying them in the selection, creation, evaluation and administration of computer-based systems.
  • Integrate IT-based solutions into the user environment effectively.
  • Understand the application of best practices and standards.
  • Assist in the creation of an effective IT project plan.
  • Demonstrate understanding and proficiency of IT specialization.

Skills that will be acquired by the students:


  • Gain knowledge and skills in game criticism and analysis.
  • Create visually rich content for virtual media.
  • Acquire skills in the web and interactive media.
  • Plan, create, and deliver an intelligent production solution.
  • Understand the abilities of game in dynamic systems.
  • Design, build, and create game environment.
  • Gain knowledge and apply game design essentials, computer graphics, programming languages, 3D and 2D modeling in developing the game.
  • Gain knowledge and skills in 3D animation.

Career Opportunities

After finishing the course, graduates of BSCS in Game Design and Development can work as:

  • 3D model builder
  • 2D conceptual artist
  • 2D texture artist
  • D cut scene artist
  • 3D character builder
  • 3D character animator
  • Level builder
  • Art Director
  • Art Technician
  • Game Programmer
  • Game Designer
  • Game Graphic Artist
  • Producer
  • Game Journalist
  • Game Technology Educator
  • Web Designer
  • Web Programmer
  • 2D Animator
  • 3D Animator

Information Technology Department

Room 504 5th Floor, FEUA Building


CONTACT DETAILS

Room 504 5th Floor, FEUA Building

Trunkline: (02) 8288-8338 Local 135

Email: ccs_it@feualabang.edu.ph

MR. JOFERSON L. BOMBASI

Director of Computer Studies and Multimedia Arts



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